Nesta página você pode obter uma análise detalhada de uma palavra ou frase, produzida usando a melhor tecnologia de inteligência artificial até o momento:
[-'ætik]
суффикс
общая лексика
выделяется у ряда прилагательных литературно-книжной речи
[-ət-it]
химия
(суффикс, образующий названия солей от названий кислот, оканчивающихся на -ic и не начинающихся компонентом hydro-)
суффикс
[-eit]
общая лексика
встречается в сущ. [лат.] происхождения, обозначающих
лицо (по его должности, общественному положению)
конкретные и абстрактные объекты (субстантивированные прил. на -ate
глаголы разного значения, соотносимые с сущ. на -ation
химия
образует названия солей (и шире - анионов) от названий кислот на -ic
[-'eitə]
суффикс
общая лексика
встречается в словах, обозначающих
Atic Atac is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models.
The game was written by Tim Stamper and its graphics were designed by brother Chris Stamper. Atic Atac received praise from critics upon release, mostly for its graphics and gameplay. It was later included in the 2015 release by Rare on the Xbox One retrospective compilation, Rare Replay. The game served as inspiration for the critically acclaimed adventure game show Knightmare.